Patch File for DeHackEd v3.0 # DOOM 2 EXTREME GOLD, created by Chuck Lai on May 22, 1997 # Archive maintainers: Jon Wells & Jean-Yves Delpech aka Jive # Note: Use the pound sign ('#') to start comment lines. Doom version = 19 Patch format = 6 Thing 2 (Trooper) Hit points = 75 Pain chance = 150 Thing 3 (Sargeant) Hit points = 150 Pain chance = 100 Thing 4 (Archvile) Hit points = 5500 Reaction time = 15 Pain chance = 5 Speed = 25 Thing 5 (Archvile Attack) Initial frame = 791 Alert sound = 11 Action sound = 11 Thing 6 (Revenant) Hit points = 3500 Pain chance = 1 Pain sound = 105 Speed = 12 Mass = 10000 Thing 7 (Revenant Fireball) Initial frame = 357 Alert sound = 0 Death frame = 359 Death sound = 53 Speed = 262144 Width = 393216 Missile damage = 5 Thing 8 (Fireball Trail) Alert sound = 6 Bits = 16400 Thing 9 (Mancubus) Hit points = 4500 Pain chance = 20 Thing 10 (Mancubus Fireball) Initial frame = 114 Alert sound = 14 Death frame = 127 Death sound = 82 Speed = 2293760 Missile damage = 4 Thing 11 (Chaingun Sargeant) Hit points = 1250 Reaction time = 16 Pain chance = 60 Speed = 15 Mass = 200 Thing 12 (Imp) Hit points = 1500 Attack sound = 104 Pain chance = 20 Pain sound = 103 Exploding frame = 0 Speed = 20 Mass = 500 Respawn frame = 472 Thing 13 (Demon) Hit points = 500 Mass = 100 Thing 14 (Spectre) Initial frame = 726 Hit points = 1500 First moving frame = 728 Alert sound = 36 Attack sound = 0 Injury frame = 742 Pain chance = 1 Pain sound = 101 Close attack frame = 0 Far attack frame = 736 Death frame = 744 Exploding frame = 750 Death sound = 102 Speed = 13 Mass = 200 Action sound = 75 Bits = 4460550 Respawn frame = 758 Thing 15 (Cacodemon) Hit points = 2750 Pain chance = 5 Pain sound = 107 Speed = 15 Width = 1310720 Mass = 500 Action sound = 42 Thing 16 (Baron of Hell) Hit points = 5500 Pain chance = 10 Speed = 10 Bits = 205520902 Thing 17 (Baron Fireball) Initial frame = 97 Death frame = 127 Missile damage = 5 Bits = 201393680 Thing 18 (Hell Knight) Hit points = 3000 Reaction time = 16 Bits = 205520902 Thing 19 (Lost Soul) Hit points = 400 Attack sound = 91 Pain sound = 0 Death frame = 596 Death sound = 51 Speed = 10 Height = 1048576 Mass = 500 Action sound = 0 Thing 20 (Spiderdemon) Hit points = 15000000 Attack sound = 0 Pain chance = 10 Pain sound = 73 Close attack frame = 611 Death sound = 68 Speed = 15 Width = 1966080 Height = 5242880 Mass = 100000 Action sound = 0 Thing 21 (Arachnotron) Hit points = 4000 Reaction time = 10 Pain chance = 1 Speed = 20 Mass = 500 Thing 22 (Cyberdemon) Hit points = 1000000 Reaction time = 15 Pain chance = 1 Pain sound = 0 Speed = 25 Mass = 1000000 Action sound = 0 Thing 23 (Pain Elemental) Hit points = 4000 Pain chance = 15 Speed = 15 Width = 1310720 Mass = 500 Action sound = 50 Thing 24 (SS Nazi) Hit points = 1400 Alert sound = 36 Pain chance = 40 Pain sound = 101 Exploding frame = 750 Speed = 13 Mass = 300 Bits = 4194438 Thing 25 (Commander Keen) Initial frame = 774 Hit points = 1000 First moving frame = 764 Alert sound = 69 Attack sound = 69 Injury frame = 0 Pain chance = 0 Pain sound = 69 Death frame = 0 Death sound = 69 Action sound = 69 Bits = 2 Thing 26 (Big Brain) Hit points = 200000 First moving frame = 778 Pain chance = 15 Width = 3407872 Height = 3407872 Thing 29 (Demon Spawn Cube) Hit points = 300 Alert sound = 0 Death frame = 791 Death sound = 91 Speed = 983040 Thing 30 (Demon Spawn Fire) Initial frame = 281 Thing 32 (Imp Fireball) Initial frame = 522 Alert sound = 94 Death frame = 524 Speed = 1114112 Bits = 201393680 Thing 33 (Caco Fireball) Initial frame = 667 Alert sound = 8 Death frame = 669 Death sound = 7 Speed = 2293760 Width = 262144 Height = 262144 Missile damage = 2 Thing 34 (Rocket (in air)) Initial frame = 316 Alert sound = 5 Death frame = 318 Death sound = 7 Speed = 2293760 Width = 393216 Height = 393216 Mass = 90000000 Missile damage = 500 Thing 35 (Plasma Bullet) Initial frame = 102 Alert sound = 1 Death frame = 127 Death sound = 0 Speed = 2293760 Width = 524288 Mass = 1000000 Missile damage = 125 Thing 36 (BFG Shot) Speed = 2293760 Width = 393216 Height = 393216 Missile damage = 20000 Thing 37 (Arach. Fireball) Initial frame = 791 Alert sound = 0 Death frame = 791 Death sound = 11 Speed = 2293760 Missile damage = 1 Thing 44 (Green Armor) Bits = 8388609 Thing 45 (Blue Armor) Bits = 8388609 Thing 48 (Blue Keycard) Bits = 41943041 Thing 49 (Red Keycard) Bits = 41943041 Thing 50 (Yellow Keycard) Bits = 41943041 Thing 51 (Yellow Skull Key) Bits = 41943041 Thing 52 (Red Skull Key) Bits = 41943041 Thing 53 (Blue Skull Key) Bits = 41943041 Thing 54 (Stim Pack) Bits = 8388609 Thing 55 (Medical Kit) Bits = 8388609 Thing 60 (Radiation Suit) Bits = 8388609 Thing 64 (Ammo Clip) Bits = 8388609 Thing 65 (Box of Ammo) Bits = 8388609 Thing 66 (Rocket) Initial frame = 874 Bits = 8388609 Thing 67 (Box of Rockets) Initial frame = 875 Bits = 8388609 Thing 68 (Energy Cell) Initial frame = 872 Bits = 8388609 Thing 69 (Energy Pack) Initial frame = 873 Bits = 8388609 Thing 70 (Shells) Bits = 8388609 Thing 71 (Box of Shells) Bits = 8388609 Thing 72 (Backpack) Bits = 8388609 Thing 73 (BFG 9000) Bits = 8388609 Thing 74 (Chaingun) Bits = 8388609 Thing 75 (Chainsaw) Width = 524288 Bits = 8388609 Thing 76 (Rocket Launcher) Bits = 8388609 Thing 77 (Plasma Gun) Bits = 8388609 Thing 78 (Shotgun) Bits = 8388609 Thing 79 (Super Shotgun) Bits = 8388609 Thing 91 (Grey Tree) Height = 2097152 Thing 102 (Swaying Body) Hit points = 15 Pain sound = 27 Death frame = 173 Exploding frame = 173 Death sound = 59 Bits = 774 Thing 103 (Hanging Arms Out) Hit points = 15 Pain sound = 27 Death frame = 173 Exploding frame = 173 Death sound = 59 Bits = 774 Thing 104 (One-legged Body) Hit points = 15 Pain sound = 27 Death frame = 173 Exploding frame = 173 Death sound = 59 Bits = 774 Thing 105 (Hanging Torso) Hit points = 15 Pain sound = 27 Death frame = 895 Exploding frame = 895 Death sound = 59 Bits = 774 Thing 106 (Hanging Leg) Hit points = 15 Pain sound = 27 Death frame = 895 Exploding frame = 895 Death sound = 59 Bits = 774 Thing 107 (Hanging Arms Out2) Hit points = 15 Pain sound = 27 Death frame = 173 Exploding frame = 173 Death sound = 59 Bits = 772 Thing 108 (Hanging Torso 2) Hit points = 15 Pain sound = 27 Death frame = 173 Exploding frame = 173 Death sound = 59 Bits = 772 Thing 109 (One-legged Body 2) Hit points = 15 Pain sound = 27 Death frame = 173 Exploding frame = 173 Death sound = 59 Bits = 772 Thing 110 (Hanging Leg 2) Hit points = 15 Pain sound = 27 Death frame = 895 Exploding frame = 895 Death sound = 59 Bits = 772 Thing 111 (Swaying Body 2) Hit points = 15 Pain sound = 27 Death frame = 173 Exploding frame = 173 Death sound = 59 Bits = 772 Thing 112 (Dead Cacodemon) Initial frame = 446 First moving frame = 447 Mass = 1000000 Bits = 24 Thing 116 (Dead Lost Soul) Initial frame = 777 Alert sound = 6 Attack sound = 6 Pain sound = 6 Death sound = 6 Width = 65536 Height = 65536 Mass = 10000000 Action sound = 6 Bits = 8 Thing 117 (Dead Imp) Initial frame = 469 Thing 121 (Skewered Heads) Hit points = 20 Death frame = 896 Exploding frame = 896 Mass = 1000000 Bits = 6 Thing 125 (Impaled Body) Hit points = 20 Death frame = 189 Exploding frame = 194 Mass = 1000000 Bits = 6 Thing 126 (Twitching Body) Hit points = 20 Death frame = 189 Exploding frame = 194 Mass = 1000000 Bits = 6 Thing 127 (Large Tree) Height = 3145728 Thing 128 (Flaming Barrel) Bits = 0 Thing 129 (Hanging Body 1) Hit points = 15 Pain sound = 27 Death frame = 958 Exploding frame = 958 Death sound = 59 Bits = 774 Thing 130 (Hanging Body 2) Hit points = 15 Pain sound = 27 Death frame = 958 Exploding frame = 958 Death sound = 59 Bits = 774 Thing 131 (Hanging Body 3) Hit points = 15 Pain sound = 27 Death frame = 958 Exploding frame = 958 Death sound = 59 Bits = 774 Thing 132 (Hanging Body 4) Hit points = 15 Pain sound = 27 Death frame = 958 Exploding frame = 958 Death sound = 59 Bits = 774 Thing 133 (Hanging Body 5) Hit points = 15 Pain sound = 27 Death frame = 958 Exploding frame = 958 Death sound = 59 Bits = 774 Thing 134 (Hanging Body 6) Hit points = 15 Pain sound = 27 Death frame = 958 Exploding frame = 958 Death sound = 59 Bits = 774 Sound 85 Value = 120 Frame 5 Duration = 2 Frame 6 Duration = 3 Frame 7 Duration = 2 Frame 8 Duration = 0 Frame 9 Sprite subnumber = 2 Duration = 1 Frame 13 Sprite subnumber = 1 Duration = 1 Frame 14 Sprite subnumber = 32770 Duration = 1 Frame 15 Sprite subnumber = 3 Duration = 0 Frame 16 Sprite subnumber = 32772 Duration = 1 Frame 17 Duration = 1 Frame 21 Duration = 1 Frame 22 Sprite subnumber = 1 Duration = 4 Next frame = 28 Frame 23 Sprite number = 45 Sprite subnumber = 32787 Duration = 10 Frame 24 Sprite number = 45 Sprite subnumber = 32788 Duration = 10 Frame 25 Sprite number = 45 Sprite subnumber = 32789 Duration = 10 Frame 26 Sprite number = 45 Sprite subnumber = 32790 Duration = 10 Frame 27 Sprite number = 45 Sprite subnumber = 32791 Duration = 10 Next frame = 113 Frame 28 Sprite subnumber = 1 Duration = 2 Frame 29 Duration = 4 Frame 30 Duration = 2 Frame 31 Duration = 2 Frame 35 Duration = 1 Frame 36 Duration = 1 Frame 37 Duration = 1 Frame 38 Sprite subnumber = 32770 Duration = 2 Frame 39 Duration = 1 Frame 40 Duration = 0 Frame 41 Duration = 1 Frame 42 Duration = 0 Frame 43 Duration = 1 Frame 44 Sprite subnumber = 8 Duration = 1 Next frame = 45 Frame 45 Duration = 0 Frame 46 Duration = 0 Next frame = 34 Frame 47 Sprite subnumber = 32768 Duration = 0 Frame 48 Sprite subnumber = 32768 Duration = 0 Next frame = 0 Frame 52 Sprite number = 8 Sprite subnumber = 1 Duration = 1 Frame 53 Sprite number = 8 Sprite subnumber = 32768 Duration = 1 Frame 55 Sprite number = 2 Duration = 1 Frame 56 Sprite number = 10 Sprite subnumber = 32768 Duration = 2 Next frame = 64 Frame 60 Duration = 4 Frame 61 Duration = 6 Frame 63 Duration = 2 Next frame = 56 Frame 64 Duration = 2 Frame 65 Duration = 2 Frame 66 Duration = 1 Frame 67 Sprite subnumber = 3 Duration = 1 Next frame = 0 Frame 68 Duration = 1 Next frame = 68 Frame 69 Sprite subnumber = 3 Frame 70 Sprite subnumber = 3 Frame 71 Duration = 1 Frame 72 Duration = 1 Frame 73 Next frame = 68 Frame 78 Duration = 0 Frame 79 Duration = 3 Frame 80 Duration = 3 Frame 81 Sprite subnumber = 32768 Next frame = 111 Frame 84 Sprite subnumber = 32769 Duration = 2 Next frame = 109 Frame 85 Sprite subnumber = 32772 Duration = 2 Frame 86 Sprite subnumber = 32773 Duration = 2 Frame 87 Sprite subnumber = 32774 Duration = 2 Frame 88 Duration = 1 Frame 89 Duration = 1 Next frame = 0 Frame 90 Sprite subnumber = 0 Duration = 4 Frame 91 Duration = 4 Frame 92 Sprite subnumber = 2 Duration = 9 Frame 94 Duration = 2 Frame 95 Duration = 2 Frame 96 Duration = 2 Frame 97 Sprite number = 36 Frame 98 Sprite number = 36 Frame 104 Duration = 3 Frame 105 Duration = 3 Frame 106 Duration = 3 Next frame = 768 Frame 107 Sprite number = 23 Sprite subnumber = 32770 Duration = 5 Next frame = 0 Frame 108 Sprite number = 23 Duration = 3 Next frame = 115 Frame 109 Sprite number = 14 Sprite subnumber = 32770 Duration = 2 Frame 110 Sprite number = 14 Sprite subnumber = 32771 Duration = 2 Next frame = 85 Frame 111 Sprite number = 14 Sprite subnumber = 32775 Duration = 1 Frame 112 Sprite number = 14 Sprite subnumber = 32776 Duration = 1 Next frame = 81 Frame 113 Sprite number = 45 Sprite subnumber = 32792 Duration = 10 Next frame = 631 Frame 115 Duration = 7 Frame 116 Duration = 6 Next frame = 107 Frame 117 Duration = 6 Frame 118 Duration = 6 Frame 119 Duration = 6 Frame 120 Duration = 6 Frame 121 Duration = 6 Frame 122 Duration = 6 Frame 123 Duration = 6 Frame 124 Duration = 6 Frame 125 Duration = 6 Frame 126 Duration = 6 Frame 127 Sprite number = 19 Sprite subnumber = 32770 Duration = 1 Frame 128 Sprite number = 19 Sprite subnumber = 32771 Duration = 1 Frame 129 Sprite number = 19 Sprite subnumber = 32772 Duration = 1 Next frame = 768 Frame 130 Duration = 3 Frame 131 Duration = 3 Frame 132 Duration = 3 Frame 133 Duration = 3 Frame 134 Duration = 3 Frame 135 Duration = 3 Frame 136 Duration = 3 Frame 137 Duration = 3 Frame 138 Duration = 3 Frame 139 Duration = 3 Frame 140 Duration = 3 Frame 141 Duration = 3 Frame 158 Duration = 5 Frame 159 Duration = 5 Frame 160 Duration = 5 Frame 161 Duration = 5 Frame 162 Duration = 5 Frame 163 Duration = 5 Frame 217 Duration = 3 Frame 218 Duration = 3 Frame 219 Duration = 3 Frame 256 Duration = 5 Frame 257 Duration = 4 Frame 258 Duration = 4 Frame 259 Duration = 4 Frame 260 Duration = 4 Frame 261 Duration = 4 Frame 262 Duration = 4 Frame 263 Duration = 4 Frame 264 Duration = 4 Frame 265 Duration = 10 Frame 266 Duration = 5 Frame 267 Duration = 5 Frame 268 Duration = 5 Frame 281 Sprite subnumber = 32776 Frame 282 Sprite subnumber = 32777 Frame 283 Sprite subnumber = 32778 Frame 284 Sprite subnumber = 32779 Frame 285 Sprite subnumber = 32780 Frame 286 Sprite subnumber = 32781 Frame 287 Sprite subnumber = 32782 Frame 288 Sprite subnumber = 32783 Frame 289 Sprite subnumber = 32776 Frame 290 Sprite subnumber = 32777 Frame 291 Sprite subnumber = 32778 Frame 292 Sprite subnumber = 32779 Frame 293 Sprite subnumber = 32780 Frame 294 Sprite subnumber = 32781 Frame 295 Sprite subnumber = 32782 Frame 296 Sprite subnumber = 32783 Frame 297 Sprite subnumber = 32776 Frame 298 Sprite subnumber = 32777 Frame 299 Sprite subnumber = 32778 Frame 300 Sprite subnumber = 32779 Frame 301 Sprite subnumber = 32780 Frame 302 Sprite subnumber = 32781 Frame 303 Sprite subnumber = 32782 Frame 304 Sprite subnumber = 32783 Frame 305 Sprite subnumber = 32776 Frame 306 Sprite subnumber = 32777 Frame 307 Sprite subnumber = 32778 Frame 308 Sprite subnumber = 32779 Frame 309 Sprite subnumber = 32780 Frame 310 Sprite subnumber = 32781 Frame 311 Sprite subnumber = 32772 Duration = 8 Frame 312 Sprite subnumber = 32773 Duration = 8 Frame 313 Sprite subnumber = 32774 Duration = 8 Frame 314 Sprite subnumber = 32775 Duration = 8 Frame 315 Sprite subnumber = 32776 Duration = 8 Frame 316 Sprite number = 20 Duration = 1 Frame 317 Sprite number = 20 Duration = 1 Frame 318 Duration = 6 Frame 319 Duration = 4 Frame 323 Duration = 3 Frame 324 Duration = 3 Frame 325 Duration = 3 Frame 326 Duration = 3 Frame 327 Duration = 3 Frame 328 Duration = 3 Frame 329 Duration = 3 Frame 330 Duration = 3 Frame 331 Duration = 3 Frame 332 Duration = 3 Frame 333 Duration = 3 Frame 334 Duration = 3 Frame 336 Duration = 5 Frame 337 Duration = 5 Frame 338 Duration = 5 Frame 339 Sprite subnumber = 32775 Frame 340 Sprite subnumber = 32775 Duration = 7 Frame 341 Sprite subnumber = 8 Duration = 7 Frame 342 Sprite subnumber = 8 Duration = 7 Frame 344 Duration = 7 Frame 345 Duration = 6 Frame 346 Duration = 6 Frame 347 Duration = 6 Frame 348 Duration = 6 Frame 349 Duration = 6 Frame 357 Sprite number = 23 Sprite subnumber = 32769 Duration = 10 Frame 358 Sprite number = 23 Sprite subnumber = 32770 Duration = 10 Next frame = 0 Frame 359 Sprite number = 16 Sprite subnumber = 32771 Duration = 5 Frame 360 Sprite number = 16 Sprite subnumber = 32772 Duration = 5 Frame 361 Sprite number = 16 Sprite subnumber = 32773 Duration = 5 Frame 377 Duration = 3 Frame 378 Duration = 0 Frame 379 Duration = 0 Frame 380 Duration = 3 Frame 381 Duration = 0 Frame 382 Duration = 0 Frame 383 Duration = 3 Frame 417 Duration = 1 Frame 418 Duration = 1 Frame 442 Sprite subnumber = 32768 Frame 443 Sprite subnumber = 32769 Next frame = 450 Frame 444 Sprite subnumber = 32768 Frame 445 Sprite subnumber = 32768 Next frame = 444 Frame 446 Duration = 1 Next frame = 446 Frame 447 Sprite subnumber = 2 Frame 449 Duration = 4 Next frame = 447 Frame 450 Sprite subnumber = 32771 Frame 451 Sprite subnumber = 32771 Next frame = 442 Frame 452 Sprite subnumber = 32772 Duration = 12 Frame 453 Sprite subnumber = 32773 Duration = 6 Frame 454 Sprite subnumber = 32774 Frame 455 Sprite subnumber = 32775 Frame 456 Sprite subnumber = 32775 Frame 457 Sprite subnumber = 32776 Duration = 5 Frame 458 Sprite subnumber = 32777 Duration = 5 Frame 459 Sprite subnumber = 32778 Duration = 5 Frame 460 Sprite subnumber = 32779 Duration = 5 Next frame = 462 Frame 461 Sprite subnumber = 32780 Frame 462 Sprite subnumber = 32781 Next frame = 467 Frame 463 Sprite subnumber = 32786 Next frame = 465 Frame 464 Sprite subnumber = 32783 Duration = 2 Next frame = 468 Frame 465 Sprite subnumber = 32787 Next frame = 469 Frame 466 Sprite subnumber = 32785 Next frame = 463 Frame 467 Sprite subnumber = 32782 Duration = 2 Next frame = 464 Frame 468 Sprite subnumber = 32784 Next frame = 466 Frame 469 Sprite subnumber = 32788 Frame 470 Sprite subnumber = 32780 Frame 471 Sprite subnumber = 32779 Frame 472 Sprite subnumber = 32778 Frame 473 Sprite subnumber = 32777 Frame 474 Sprite subnumber = 32776 Frame 490 Duration = 6 Frame 491 Duration = 6 Frame 492 Duration = 6 Frame 493 Duration = 6 Frame 494 Duration = 6 Frame 504 Sprite subnumber = 32769 Duration = 4 Frame 505 Sprite subnumber = 32770 Duration = 8 Frame 506 Duration = 10 Frame 507 Sprite subnumber = 32772 Duration = 1 Frame 508 Sprite subnumber = 32772 Duration = 1 Frame 509 Sprite subnumber = 32773 Duration = 1 Frame 510 Sprite subnumber = 32774 Duration = 6 Frame 511 Sprite subnumber = 32775 Duration = 6 Frame 512 Sprite subnumber = 32776 Duration = 6 Frame 513 Sprite subnumber = 32777 Duration = 6 Frame 514 Sprite subnumber = 32778 Duration = 6 Frame 515 Sprite subnumber = 32779 Frame 516 Sprite subnumber = 32779 Duration = 6 Frame 517 Sprite subnumber = 32778 Duration = 6 Frame 518 Sprite subnumber = 32777 Duration = 6 Frame 519 Sprite subnumber = 32776 Duration = 6 Frame 520 Sprite subnumber = 32775 Duration = 6 Frame 521 Sprite subnumber = 32774 Duration = 6 Frame 522 Duration = 2 Frame 523 Duration = 2 Frame 524 Duration = 4 Frame 525 Duration = 4 Frame 585 Sprite subnumber = 0 Frame 586 Sprite subnumber = 1 Frame 587 Sprite subnumber = 0 Frame 588 Sprite subnumber = 1 Frame 589 Duration = 2 Frame 590 Duration = 2 Frame 591 Duration = 2 Frame 592 Duration = 2 Frame 593 Sprite subnumber = 4 Frame 594 Sprite subnumber = 4 Frame 595 Sprite subnumber = 32775 Duration = 4 Next frame = 597 Frame 596 Sprite subnumber = 32773 Duration = 4 Next frame = 598 Frame 597 Sprite subnumber = 32776 Duration = 4 Next frame = 599 Frame 598 Sprite subnumber = 32774 Duration = 4 Next frame = 595 Frame 599 Sprite subnumber = 32777 Duration = 4 Frame 600 Duration = 30 Frame 610 Next frame = 603 Frame 611 Sprite subnumber = 32773 Duration = 1 Frame 612 Sprite subnumber = 32773 Duration = 1 Frame 613 Sprite subnumber = 32773 Duration = 1 Next frame = 611 Frame 614 Sprite subnumber = 32773 Duration = 8 Next frame = 618 Frame 615 Sprite subnumber = 32774 Duration = 8 Frame 616 Duration = 8 Frame 617 Duration = 8 Next frame = 614 Frame 618 Sprite subnumber = 32774 Duration = 8 Next frame = 603 Frame 619 Duration = 2 Frame 620 Duration = 2 Frame 621 Sprite subnumber = 32777 Duration = 10 Frame 622 Sprite subnumber = 32778 Frame 623 Sprite subnumber = 32779 Frame 624 Sprite subnumber = 32780 Frame 625 Sprite subnumber = 32781 Frame 626 Sprite subnumber = 32782 Frame 627 Sprite subnumber = 32783 Frame 628 Sprite subnumber = 32784 Frame 629 Sprite subnumber = 32785 Frame 630 Sprite subnumber = 32786 Duration = 10 Frame 631 Sprite subnumber = 32793 Frame 647 Duration = 1 Frame 648 Duration = 1 Frame 649 Duration = 0 Frame 684 Duration = 3 Frame 685 Duration = 6 Frame 686 Duration = 3 Frame 687 Duration = 6 Frame 688 Duration = 3 Frame 689 Duration = 6 Frame 691 Duration = 7 Frame 692 Duration = 7 Frame 693 Duration = 7 Frame 694 Duration = 7 Frame 695 Duration = 7 Frame 696 Duration = 7 Frame 697 Duration = 7 Frame 698 Duration = 7 Frame 719 Duration = -1 Frame 737 Duration = 5 Frame 738 Duration = 6 Frame 739 Duration = 5 Frame 740 Duration = 6 Frame 741 Duration = 0 Frame 742 Duration = 4 Frame 743 Duration = 5 Frame 748 Duration = 5 Next frame = 749 Frame 749 Duration = -1 Next frame = 0 Frame 763 Sprite subnumber = 32768 Frame 764 Sprite subnumber = 32768 Frame 765 Sprite subnumber = 32769 Frame 766 Sprite subnumber = 32770 Frame 767 Sprite subnumber = 32769 Next frame = 764 Frame 768 Sprite number = 21 Sprite subnumber = 32768 Duration = 3 Frame 769 Sprite number = 21 Sprite subnumber = 32769 Duration = 3 Frame 770 Sprite number = 21 Sprite subnumber = 32770 Duration = 3 Frame 771 Sprite number = 21 Sprite subnumber = 32771 Duration = 3 Frame 772 Sprite number = 21 Sprite subnumber = 32772 Duration = 3 Next frame = 0 Frame 773 Sprite subnumber = 32777 Duration = 0 Frame 774 Sprite subnumber = 32768 Frame 775 Sprite subnumber = 32769 Duration = 6 Next frame = 774 Frame 776 Sprite number = 117 Sprite subnumber = 2 Duration = 15 Frame 777 Sprite number = 117 Sprite subnumber = 1 Duration = 15 Next frame = 776 Frame 779 Duration = 72 Frame 784 Duration = 5 Frame 785 Duration = 250 Frame 786 Duration = 75 Frame 787 Duration = 2 Frame 788 Duration = 2 Frame 789 Duration = 2 Frame 790 Duration = 2 Frame 791 Duration = 3 Frame 792 Duration = 3 Frame 793 Duration = 3 Frame 794 Duration = 3 Frame 795 Duration = 3 Frame 796 Duration = 3 Frame 797 Duration = 3 Frame 798 Duration = 3 Frame 811 Duration = 5 Frame 812 Duration = 5 Next frame = 127 Frame 813 Duration = 2 Frame 814 Duration = 2 Frame 815 Duration = 2 Frame 816 Duration = 2 Frame 817 Duration = 2 Frame 818 Duration = 2 Frame 819 Duration = 2 Frame 820 Duration = 2 Frame 821 Duration = 2 Frame 822 Duration = 2 Frame 823 Duration = 2 Frame 824 Duration = 2 Frame 825 Duration = 2 Frame 826 Duration = 2 Frame 827 Duration = 2 Frame 828 Duration = 2 Frame 829 Duration = 2 Frame 830 Duration = 2 Frame 831 Duration = 2 Frame 832 Duration = 2 Frame 833 Duration = 2 Frame 834 Duration = 2 Frame 835 Duration = 2 Frame 836 Duration = 2 Frame 837 Duration = 2 Frame 838 Duration = 2 Frame 839 Duration = 2 Frame 842 Duration = 2 Frame 843 Duration = 2 Frame 844 Duration = 2 Frame 845 Duration = 2 Frame 846 Duration = 2 Frame 847 Duration = 2 Frame 848 Duration = 2 Frame 849 Duration = 2 Frame 850 Sprite subnumber = 32768 Duration = 2 Frame 851 Sprite subnumber = 32769 Duration = 2 Frame 853 Duration = 2 Frame 854 Duration = 2 Frame 855 Duration = 2 Frame 856 Duration = 2 Frame 857 Duration = 2 Frame 858 Duration = 1 Frame 859 Sprite subnumber = 32769 Duration = 1 Frame 860 Duration = 2 Frame 862 Duration = 2 Frame 863 Duration = 2 Frame 864 Duration = 2 Frame 865 Duration = 2 Frame 866 Duration = 2 Frame 867 Duration = 2 Frame 868 Duration = 2 Frame 869 Duration = 2 Frame 881 Sprite subnumber = 32768 Frame 888 Duration = 5 Frame 889 Duration = 7 Frame 890 Duration = 4 Frame 891 Duration = 3 Frame 897 Duration = 2 Frame 898 Duration = 2 Frame 900 Duration = 3 Frame 901 Duration = 4 Frame 921 Duration = 2 Frame 922 Duration = 2 Frame 923 Duration = 2 Frame 924 Duration = 7 Frame 925 Duration = 7 Frame 926 Duration = 2 Frame 927 Duration = 2 Frame 928 Duration = 2 Frame 929 Duration = 2 Frame 930 Duration = 2 Frame 931 Duration = 2 Frame 932 Duration = 2 Frame 933 Duration = 2 Frame 934 Duration = 2 Frame 935 Duration = 2 Frame 936 Duration = 2 Frame 937 Duration = 2 Frame 938 Duration = 2 Frame 939 Duration = 2 Frame 940 Duration = 2 Frame 941 Duration = 2 Frame 942 Duration = 2 Frame 943 Duration = 2 Frame 944 Duration = 2 Frame 945 Duration = 2 Frame 946 Duration = 2 Frame 947 Duration = 2 Frame 948 Duration = 2 Frame 949 Duration = 2 Frame 959 Duration = 2 Frame 960 Duration = 2 Frame 961 Duration = 2 Frame 962 Duration = 2 Frame 963 Duration = 2 Frame 964 Duration = 2 Frame 965 Duration = 2 Ammo 0 (Bullets) Max ammo = 475 Per ammo = 100 Ammo 1 (Shells) Max ammo = 300 Per ammo = 30 Ammo 2 (Cells) Max ammo = 200 Ammo 3 (Rockets) Max ammo = 350 Per ammo = 50 Weapon 5 (Plasma Gun) Ammo type = 3 Weapon 7 (Chainsaw) Bobbing frame = 68 Weapon 8 (Super Shotgun) Shooting frame = 37 Pointer 4 (Frame 6) Codep Frame = 71 Pointer 10 (Frame 16) Codep Frame = 14 Pointer 22 (Frame 36) Codep Frame = 1 Pointer 23 (Frame 38) Codep Frame = 36 Pointer 24 (Frame 39) Codep Frame = 1 Pointer 25 (Frame 41) Codep Frame = 1 Pointer 26 (Frame 43) Codep Frame = 1 Pointer 27 (Frame 44) Codep Frame = 1 Pointer 33 (Frame 52) Codep Frame = 22 Pointer 34 (Frame 53) Codep Frame = 22 Pointer 36 (Frame 55) Codep Frame = 31 Pointer 51 (Frame 71) Codep Frame = 6 Pointer 52 (Frame 72) Codep Frame = 6 Pointer 68 (Frame 88) Codep Frame = 86 Pointer 69 (Frame 89) Codep Frame = 6 Pointer 187 (Frame 338) Codep Frame = 341 Pointer 190 (Frame 341) Codep Frame = 539 Pointer 246 (Frame 446) Codep Frame = 174 Pointer 247 (Frame 447) Codep Frame = 184 Pointer 248 (Frame 448) Codep Frame = 184 Pointer 249 (Frame 449) Codep Frame = 539 Pointer 278 (Frame 504) Codep Frame = 255 Pointer 279 (Frame 505) Codep Frame = 257 Pointer 280 (Frame 506) Codep Frame = 264 Pointer 328 (Frame 603) Codep Frame = 176 Pointer 332 (Frame 607) Codep Frame = 176 Pointer 336 (Frame 611) Codep Frame = 184 Pointer 337 (Frame 612) Codep Frame = 648 Pointer 338 (Frame 613) Codep Frame = 618 Pointer 339 (Frame 614) Codep Frame = 539 Pointer 340 (Frame 615) Codep Frame = 603 Pointer 341 (Frame 616) Codep Frame = 685 Pointer 342 (Frame 617) Codep Frame = 685 Pointer 346 (Frame 622) Codep Frame = 780 Pointer 347 (Frame 631) Codep Frame = 783 Pointer 377 (Frame 682) Codep Frame = 176 Pointer 415 (Frame 738) Codep Frame = 506 Pointer 417 (Frame 740) Codep Frame = 506 Pointer 424 (Frame 766) Codep Frame = 176 Pointer 425 (Frame 774) Codep Frame = 174 Cheat 0 Change music = dance Chainsaw = destroyer God mode = sylia Ammo & Keys = power Ammo = rage No Clipping 1 = happyhappy No Clipping 2 = spooky Invincibility = savatagev Berserk = savatages Invisibility = savatagei Radiation Suit = savatager Auto-map = savatagea Lite-Amp Goggles = savatagel BEHOLD menu = savatage Level Warp = moving Player Position = iamhere Map cheat = abcd Misc 0 Initial Bullets = 250 Max Health = 666 Max Armor = 666 Green Armor Class = 2 Blue Armor Class = 4 Max Soulsphere = 300 Megasphere Health = 666 God Mode Health = 666 IDFA Armor = 666 IDFA Armor Class = 6 IDKFA Armor = 666 IDKFA Armor Class = 6 BFG Cells/Shot = 2 Text 405 406 YOU HAVE ENTERED DEEPLY INTO THE INFESTED STARPORT. BUT SOMETHING IS WRONG. THE MONSTERS HAVE BROUGHT THEIR OWN REALITY WITH THEM, AND THE STARPORT'S TECHNOLOGY IS BEING SUBVERTED BY THEIR PRESENCE. AHEAD, YOU SEE AN OUTPOST OF HELL, A FORTIFIED ZONE. IF YOU CAN GET PAST IT, YOU CAN PENETRATE INTO THE HAUNTED HEART OF THE STARBASE AND FIND THE CONTROLLING SWITCH WHICH HOLDS EARTH'S POPULATION HOSTAGE.COMTAR... THE MAN WHO KILLED YOUR FATHER. HAS RETURNED ONCE AGAIN, BUT HE DOESN'T KNOW ABOUT YOU. THIS ALONE IS AN ADVANTAGE, OR A SETUP. COMTAR'S FORTRESS IS FAR AWAY FROM HERE, IT MAY TAKE YOU DAYS TO GET THERE. BUT KNOW YOU MUST. AND AS YOU LOOK AROUND A SAD AND LONELY THOUGHT COMES INTO YOUR MIND. COMTAR IS WINNING. THE ONLY WAY YOU CAN WIN IS TO REACH COMTAR BEFORE THE EARTH IS DEAD. GREAT..... Text 617 619 YOU HAVE WON! YOUR VICTORY HAS ENABLED HUMANKIND TO EVACUATE EARTH AND ESCAPE THE NIGHTMARE. NOW YOU ARE THE ONLY HUMAN LEFT ON THE FACE OF THE PLANET. CANNIBAL MUTATIONS, CARNIVOROUS ALIENS, AND EVIL SPIRITS ARE YOUR ONLY NEIGHBORS. YOU SIT BACK AND WAIT FOR DEATH, CONTENT THAT YOU HAVE SAVED YOUR SPECIES. BUT THEN, EARTH CONTROL BEAMS DOWN A MESSAGE FROM SPACE: "SENSORS HAVE LOCATED THE SOURCE OF THE ALIEN INVASION. IF YOU GO THERE, YOU MAY BE ABLE TO BLOCK THEIR ENTRY. THE ALIEN BASE IS IN THE HEART OF YOUR OWN HOME CITY, NOT FAR FROM THE STARPORT." SLOWLY AND PAINFULLY YOU GET UP AND RETURN TO THE FRAY.MY GOD... YOU REMEMBER THE BEAM AS A CHILD BUT YOU NEVER THOUGHT YOU'D SEE IT AGAIN, AND BE RIGHT IN THE MIDDLE OF IT. BUT IN THE DISTANCE MORE APPEAR. WIPING OUT THE EARTH IN SWEEPS. ENTERING THE LAND COMTAR CLAIMED AS HIS OWN ON EARTH, YOU CAN SEE THAT HE SPENT NO TIME REBUILDING HIS X-WORLD ON EARTH. BUT THEN SOMETHING CATCHES YOUR EYE, A CYRO-TUBE, AND IT'S HOLDING YOUR FATHER IN SUSPENDED ANIMATION. HE'S STILL ALIVE! BUT IT SEEMS HE'S BEING SENT TO COMTAR HIMSELF. PROBLIBLY USING HIM AS BAIT, BAIT FOR YOU. COMTAR KNOWS YOUR'E HERE, AND HE'S WAITING. SOMEWHERE AHEAD IS THE TECHNOBLADE, THE WEAPON OF COMTAR. Text 312 312 YOU ARE AT THE CORRUPT HEART OF THE CITY, SURROUNDED BY THE CORPSES OF YOUR ENEMIES. YOU SEE NO WAY TO DESTROY THE CREATURES' ENTRYWAY ON THIS SIDE, SO YOU CLENCH YOUR TEETH AND PLUNGE THROUGH IT. THERE MUST BE A WAY TO CLOSE IT ON THE OTHER SIDE. WHAT DO YOU CARE IF YOU'VE GOT TO GO THROUGH HELL TO GET TO IT?TIME IS RUNNING OUT. YOU GO DEEPER AND DEEPER INTO THE LAND OF COMTAR. BUT WHAT LIES WITHIN? WHO IS COMTAR REALLY? WHY IS HIS POWER SO MUCH LIKE THE ICON OF SIN? ONLY TIME WILL GIVE YOU THE ANSWER. SOMEWHERE COMTAR'S SWORD, THE TECHNOBLADE, AWAITS. AND ONCE YOU GET IT, ALL HELL WILL BREAK LOOSE. GOOD LUCK. Text 494 493 THE HORRENDOUS VISAGE OF THE BIGGEST DEMON YOU'VE EVER SEEN CRUMBLES BEFORE YOU, AFTER YOU PUMP YOUR ROCKETS INTO HIS EXPOSED BRAIN. THE MONSTER SHRIVELS UP AND DIES, ITS THRASHING LIMBS DEVASTATING UNTOLD MILES OF HELL'S SURFACE. YOU'VE DONE IT. THE INVASION IS OVER. EARTH IS SAVED. HELL IS A WRECK. YOU WONDER WHERE BAD FOLKS WILL GO WHEN THEY DIE, NOW. WIPING THE SWEAT FROM YOUR FOREHEAD YOU BEGIN THE LONG TREK BACK HOME. REBUILDING EARTH OUGHT TO BE A LOT MORE FUN THAN RUINING IT WAS. A DIFFICULT BATTLE COMES TO AN END. FREEING YOUR FATHER, HE TELLS YOU THE TRUTH ABOUT COMTAR. "COMTAR DIED 20 YEARS AGO, UPON HIS DEATH THE ICON OF SIN WAS THEN ABLE TO REVIVE HIMSELF IN COMTAR'S ALREADY DEAD BODY. THE EVIL OF THE ICON OF SIN ALSO TURNED COMTAR'S BODY OF THAT OF A DEMONS. WHO YOU FOUGHT WAS NOT COMTAR, BUT THE ICON OF SIN, BUT NOW HE IS DEAD... FOREVER." RETURNING TO EARTH, YOU CELEBRATE YOUR VICTORY WITH FRIENDS CAUSE IT'S ALL OVER. YOU'RE THE DOOM2X TRILOGY CHAMPION. Text 164 166 CONGRATULATIONS, YOU'VE FOUND THE SECRET LEVEL! LOOKS LIKE IT'S BEEN BUILT BY HUMANS, RATHER THAN DEMONS. YOU WONDER WHO THE INMATES OF THIS CORNER OF HELL WILL BE.SUDDENLY YOU FIND YOURSELF IN A TIME LONG AGO IN A GALAXY FAR, FAR AWAY. SPEAKING OF WHICH, WHERE THE HELL ARE YOU ANYWAY??? OH WELL WE GOTTA GET BACK HOME... SOON. Text 92 92 CONGRATULATIONS, YOU'VE FOUND THE SUPER SECRET LEVEL! YOU'D BETTER BLAZE THROUGH THIS ONE! YOUR ON SOME KIND OF MOON! IT'S NO MOON YOUR ON A SPACE STATION. BETTER USE THE FORCE! Text 7 6 SLIME16FLAT10 Text 7 6 RROCK14DEM1_6 Text 7 7 RROCK07SLIME15 Text 7 7 RROCK17FLAT5_6 Text 7 7 RROCK13FWATER2 Text 9 8 ZOMBIEMANSOLDIER Text 17 16 HEAVY WEAPON DUDECHAINGUN SARGENT Text 3 3 IMPIAL Text 9 10 LOST SOULMYSTIC ORB Text 9 10 CACODEMONTECHNOMAGE Text 13 13 BARON OF HELLTHE HELL LORD Text 14 12 PAIN ELEMENTALTHE SUMMONER Text 8 11 REVENANTBLACK GUARD Text 21 20 THE SPIDER MASTERMINDCOMTAR: LORD OF EVIL Text 14 12 THE CYBERDEMONCYBERDEMON Text 8 11 OUR HEROSYLIA ONESS Text 80 80 DOOM 2: Hell on Earth v%i.%i DOOM2X-TREME GOLD (Doom2X v1.69) running off of Doom II: Hell On Earth v1.9 Text 71 71 are you sure? this skill level isn't even remotely fair. press y or n.Hey watch me I die! Lord knows I have nothing better to do. Hit Y or N Text 53 52 are you sure you want to end the game? press y or n.becoming a quitter so soon? press y or n. Text 43 42 You need a blue key to activate this objectBlue Key needed Text 42 40 You need a red key to activate this objectRed Key Needed Text 45 44 You need a yellow key to activate this objectYellow key needed Text 37 39 You need a blue key to open this doorBlue key needed Text 39 37 You need a yellow key to open this doorYellow key needed Text 36 38 You need a red key to open this doorRed key needed Text 20 20 Picked up the armor.ARMOR: 200% UPGRADE Text 24 24 Picked up the MegaArmor!X-ARMOR: 400% UPGRADE Text 25 24 Picked up a health bonus.health bonus Text 25 25 Picked up an armor bonus.armor bonus Text 12 12 Supercharge!soulsphere Text 11 11 MegaSphere!Darksphere Text 25 24 Picked up a blue keycard.Blue security card Text 27 24 Picked up a yellow keycard.Yellow security card Text 24 24 Picked up a red keycard.red security card Text 27 24 Picked up a blue skull key.blue skull key Text 29 28 Picked up a yellow skull key.yellow skull card Text 26 24 Picked up a red skull key.red skull key Text 21 20 Picked up a stimpack.stimpack 10hps Text 20 20 Picked up a medikit.medikit 25hps Text 16 16 Invulnerability!Indestructable Text 8 8 Berserk!Berserk Text 20 23 Partial InvisibilityCloaked Text 24 24 Radiation Shielding Suitenvironmental suit Text 25 24 Light Amplification VisorNight Goggles Text 17 16 Picked up a clip.bullet clip Text 27 24 Picked up a box of bullets.bullet case Text 19 16 Picked up a rocket.EM-RAILGUN AMMO Text 27 24 Picked up a box of rockets.EM-RAILGUN AMMO CASE Text 25 25 Picked up an energy cell.MANA RUBY Text 30 28 Picked up an energy cell pack.MANA CRYSTAL Text 27 24 Picked up 4 shotgun shells.shotgun shells Text 34 34 Picked up a box of shotgun shells.shotgun shell case Text 34 32 Picked up a backpack full of ammo!Backpack- Happy! Happy Joy! Joy! Text 30 28 You got the BFG9000! Oh, yes.THE TECHNOBLADE Text 21 20 You got the chaingun!HIGHSPEED CHAINGUNS Text 28 28 A chainsaw! Find some meat!DEATHBLADE Text 28 28 You got the rocket launcher!ELECTRO-MAGNETIC RAILGUN Text 23 20 You got the plasma gun!EXPLOSIVE TIP RIFLE Text 20 20 You got the shotgun!SHOTGUN Text 26 25 You got the super shotgun!AUTO SHOTGUN Text 22 20 Degreelessness Mode Ongod mode activated Text 23 22 Degreelessness Mode Offgod mode deactivated Text 21 20 Very Happy Ammo Addedall keys and ammo Text 20 20 IMPOSSIBLE SELECTIONCODE ACCESS ERROR Text 19 16 No Clipping Mode ONGhost Mode ON Text 20 20 No Clipping Mode OFFGhost mode OFF Text 16 17 Power-up ToggledPower-up selected Text 45 44 inVuln, Str, Inviso, Rad, Allmap, or Lite-ampV S I R A L select power-up Text 21 20 .... doesn't suck - GMSLICING AND DICING Text 17 21 level 1: entryway*Travel 1* Dead Zome Text 19 25 level 2: underhalls*Travel 2* Well of Souls Text 20 23 level 3: the gantlet*Travel 3* The Gantlet Text 18 17 level 4: the focus*Travel 4* Metal Text 26 29 level 5: the waste tunnels*Travel 5* Nukage Processing Text 20 22 level 6: the crusher*Travel 6* The Sewers Text 20 32 level 7: dead simple*Travel 7* Lunar Mining Project Text 25 30 level 8: tricks and traps*Travel 8* Central Processing Text 16 18 level 9: the pit*Travel 9* Hunted Text 24 24 level 10: refueling base*Travel 10* Steel Works Text 29 26 level 11: 'o' of destruction!*Travel 11* Power Control Text 21 25 level 12: the factory*Travel 12* Baron's Lair Text 18 31 level 13: downtown*Travel 13* Temple Of Darkness Text 25 20 level 14: the inmost dens*Travel 14* Genesis Text 25 23 level 15: industrial zone*Travel 15* Mount Pain Text 17 28 level 16: suburbs*Travel 16* Deepest Reaches Text 19 22 level 17: tenements*Travel 17* Onslaught Text 23 24 level 18: the courtyard*Travel 18* Neurosphere Text 21 23 level 19: the citadel*Travel 19* Ghost Town Text 17 32 level 20: gotcha!*Travel 20* The Gateway To Hell Text 17 28 level 21: nirvana*Travel 21* Deepest Reaches Text 23 26 level 22: the catacombs*Travel 22* The Catacombs Text 24 18 level 23: barrels o' fun*Travel 23* Realm Text 19 21 level 24: the chasm*Travel 24* The Omen Text 20 23 level 25: bloodfalls*Travel 25* Redemption Text 29 22 level 26: the abandoned mines*Travel 26* Ballistyx Text 23 21 level 27: monster condo*Travel 27* Abattoire Text 26 17 level 28: the spirit world*Travel 28* Heck Text 24 21 level 29: the living end*Travel 29* Cyberden Text 21 30 level 30: icon of sin*End of the travel* Last Call Text 21 28 level 31: wolfenstein*Secret* The Final Frontier Text 16 20 level 32: grosse*Top secret* Prison # Doom *D2xgold* Level-names & Text fix by Jon Wells # revised by Jive on September 02, 2002, for Doom Legacy 1.40