Patch File for DeHackEd v3.0
# Created with WhackEd4 1.2.2
# Note: Use the pound sign ('#') to start comment lines.

Doom version = 19
Patch format = 6


Thing 20 (Motherdemon)
Action sound = 104
Width = 2621440
Death frame = 617
Attack sound = 0
Reaction time = 1
Far attack frame = 610
Bits = 4211206
Height = 6881280
Pain sound = 97
Hit points = 9000
Injury frame = 779
First moving frame = 602
Speed = 25
Mass = 10000
Pain chance = 4

Thing 24 (Unused)
Action sound = 0
Death sound = 0
Death frame = 0
Bits = 0
Exploding frame = 0
Pain sound = 0
Initial frame = 0
Far attack frame = 0
First moving frame = 0
Alert sound = 0
Respawn frame = 0
Injury frame = 0

Thing 25 (Nightmare Imp)
Action sound = 76
Width = 1310720
Death sound = 62
Death frame = 457
Far attack frame = 766
Respawn frame = 470
Bits = 4456454
Exploding frame = 462
Height = 3670016
Pain sound = 27
Initial frame = 442
Close attack frame = 766
Hit points = 60
Injury frame = 455
First moving frame = 444
Alert sound = 39
Speed = 8
Mass = 100
Pain chance = 200

Thing 26 (Big Brain)
Pain sound = 0
Death sound = 0

Thing 27 (Demon spawner)
Bits = 6
Hit points = 10

Thing 29 (Demon spawn cube)
Alert sound = 0
Speed = 1966080

Thing 104 (Voodoo Exploder)
Bits = 0
Initial frame = 737
Hit points = 10
Height = 1048576

Thing 105 (Chooser Demon)
Death frame = 271
Bits = 262150
Height = 3670016
Initial frame = 241
Hit points = 10
Width = 1310720
First moving frame = 243
Speed = 15
Mass = 500

Thing 109 (One-legged body 2)
Width = 1048576
Height = 5505024

Thing 116 (Flames)
Initial frame = 763
Width = 1048576

Thing 120 (Nightmare Cacodemon)
Action sound = 77
Width = 2031616
Death sound = 65
Death frame = 510
Far attack frame = 726
Respawn frame = 516
Reaction time = 4
Bits = 4473350
Height = 3670016
Pain sound = 26
Initial frame = 502
Hit points = 400
Pain chance = 96
First moving frame = 503
Alert sound = 42
Speed = 12
Mass = 400
Injury frame = 507

Thing 129 (Hanging body 1)
Bits = 768

Thing 130 (Hanging body 2)
Bits = 768

Thing 131 (Hanging body 3)
Bits = 768

Thing 132 (Hanging body 4)
Bits = 768

Thing 133 (Hanging body 5)
Bits = 768

Thing 134 (Hanging body 6)
Bits = 768

Frame 5
Unknown 1 = 1
Unknown 2 = 32

Frame 13
Unknown 1 = 1
Unknown 2 = 32

Frame 21
Unknown 1 = 1
Unknown 2 = 32

Frame 35
Unknown 1 = 1
Unknown 2 = 32

Frame 47
Duration = 4

Frame 48
Duration = 3

Frame 52
Unknown 1 = 1
Unknown 2 = 32

Frame 60
Unknown 1 = 1
Unknown 2 = 32

Frame 71
Unknown 1 = 1
Unknown 2 = 32

Frame 77
Unknown 1 = 1
Unknown 2 = 32

Frame 84
Unknown 1 = 1
Unknown 2 = 32

Frame 185
Sprite subnumber = 32773

Frame 419
Sprite subnumber = 32773

Frame 601
Next frame = 730

Frame 602
Duration = 3
Sprite subnumber = 0
Next frame = 603

Frame 603
Duration = 2
Next frame = 751

Frame 604
Duration = 0
Sprite subnumber = 32775

Frame 605
Duration = 10
Sprite subnumber = 32775

Frame 606
Duration = 8
Sprite subnumber = 32775

Frame 607
Duration = 8
Sprite subnumber = 32775
Next frame = 738

Frame 608
Duration = 8
Sprite subnumber = 32777
Next frame = 742

Frame 609
Duration = 2
Sprite subnumber = 32773
Next frame = 612

Frame 610
Duration = 10
Sprite subnumber = 4

Frame 611
Duration = 2
Sprite subnumber = 32773
Next frame = 609

Frame 612
Duration = 0
Sprite subnumber = 32773

Frame 613
Duration = 2
Sprite subnumber = 32774

Frame 614
Duration = 0
Sprite subnumber = 32774
Next frame = 615

Frame 615
Duration = 1
Sprite subnumber = 32774

Frame 616
Duration = 1
Next frame = 604

Frame 617
Duration = 20
Sprite subnumber = 11

Frame 618
Duration = 10
Sprite subnumber = 12
Next frame = 619

Frame 619
Duration = 8
Sprite subnumber = 13
Next frame = 744

Frame 620
Duration = 4
Sprite subnumber = 32777
Next frame = 621

Frame 621
Duration = 4
Sprite subnumber = 32777

Frame 622
Duration = 4
Sprite subnumber = 32777
Next frame = 602

Frame 623
Duration = 6
Sprite subnumber = 17

Frame 624
Duration = 6
Sprite subnumber = 18

Frame 625
Duration = 48
Sprite subnumber = 19
Next frame = 631

Frame 630
Next frame = 0

Frame 631
Sprite subnumber = 19

Frame 647
Sprite subnumber = 0

Frame 685
Sprite subnumber = 32773

Frame 687
Sprite subnumber = 32773

Frame 689
Sprite subnumber = 32773

Frame 691
Sprite subnumber = 32775

Frame 692
Sprite subnumber = 32776

Frame 693
Sprite subnumber = 32777

Frame 694
Sprite subnumber = 32778

Frame 695
Sprite subnumber = 32779

Frame 696
Sprite subnumber = 32780

Frame 697
Sprite subnumber = 32781

Frame 698
Sprite subnumber = 32782

Frame 726
Duration = 5
Sprite number = 40
Sprite subnumber = 1

Frame 727
Duration = 5
Next frame = 728
Sprite number = 40
Sprite subnumber = 2

Frame 728
Sprite number = 40
Sprite subnumber = 32771

Frame 729
Next frame = 506
Sprite number = 40
Sprite subnumber = 32771

Frame 730
Duration = 10
Sprite number = 45
Next frame = 601

Frame 731
Sprite number = 45

Frame 732
Next frame = 780
Sprite number = 45
Sprite subnumber = 1

Frame 733
Sprite number = 45

Frame 734
Next frame = 783
Sprite number = 45
Sprite subnumber = 2

Frame 735
Sprite number = 45
Next frame = 736

Frame 736
Duration = 3
Next frame = 801
Sprite number = 45
Sprite subnumber = 3

Frame 737
Duration = 1
Next frame = 737
Sprite number = 22
Sprite subnumber = 32769

Frame 738
Duration = 8
Sprite number = 45
Sprite subnumber = 32775

Frame 739
Duration = 8
Sprite number = 45
Sprite subnumber = 32776

Frame 740
Duration = 8
Sprite number = 45
Sprite subnumber = 32776

Frame 741
Duration = 8
Next frame = 743
Sprite number = 45
Sprite subnumber = 32776

Frame 742
Duration = 20
Next frame = 602
Sprite number = 45
Sprite subnumber = 32777

Frame 743
Duration = 8
Next frame = 608
Sprite number = 45
Sprite subnumber = 32776

Frame 744
Duration = 8
Next frame = 747
Sprite number = 45
Sprite subnumber = 14

Frame 745
Duration = 4
Sprite number = 45
Sprite subnumber = 32775

Frame 746
Duration = 6
Next frame = 750
Sprite number = 45
Sprite subnumber = 32776

Frame 747
Duration = 6
Sprite number = 45
Sprite subnumber = 15

Frame 748
Duration = 6
Next frame = 623
Sprite number = 45
Sprite subnumber = 16

Frame 750
Duration = 4
Next frame = 620
Sprite number = 45
Sprite subnumber = 32777

Frame 751
Duration = 2
Next frame = 731
Sprite number = 45
Sprite subnumber = 0

Frame 763
Duration = 4
Next frame = 764
Sprite number = 59
Sprite subnumber = 32771

Frame 764
Duration = 4
Sprite number = 59
Sprite subnumber = 32772

Frame 765
Duration = 4
Next frame = 763
Sprite number = 59
Sprite subnumber = 32773

Frame 766
Duration = 8
Next frame = 774
Sprite number = 0
Sprite subnumber = 4

Frame 774
Duration = 8
Next frame = 777
Sprite number = 0
Sprite subnumber = 5

Frame 777
Duration = 6
Next frame = 444
Sprite number = 0
Sprite subnumber = 6

Frame 779
Duration = 40
Next frame = 745
Sprite number = 45
Sprite subnumber = 10

Frame 780
Duration = 2
Next frame = 733
Sprite number = 45
Sprite subnumber = 1

Frame 783
Duration = 2
Next frame = 735
Sprite number = 45
Sprite subnumber = 2

Frame 785
Duration = 10

Frame 801
Duration = 2
Next frame = 602
Sprite number = 45
Sprite subnumber = 3

Frame 895
Duration = 1
Next frame = 895

Sound 44
Value = 16

Sound 68
Value = 8

Sound 96
Value = 16

Sound 103
Value = 90
Zero/One = 1

Pointer 327 (Frame 602)
Codep Frame = 176

Pointer 328 (Frame 603)
Codep Frame = 176

Pointer 329 (Frame 604)
Codep Frame = 255

Pointer 330 (Frame 605)
Codep Frame = 184

Pointer 331 (Frame 606)
Codep Frame = 257

Pointer 332 (Frame 607)
Codep Frame = 184

Pointer 333 (Frame 608)
Codep Frame = 264

Pointer 334 (Frame 609)
Codep Frame = 341

Pointer 335 (Frame 610)
Codep Frame = 184

Pointer 336 (Frame 611)
Codep Frame = 341

Pointer 337 (Frame 612)
Codep Frame = 383

Pointer 338 (Frame 613)
Codep Frame = 341

Pointer 339 (Frame 614)
Codep Frame = 383

Pointer 340 (Frame 615)
Codep Frame = 377

Pointer 341 (Frame 616)
Codep Frame = 380

Pointer 342 (Frame 617)
Codep Frame = 190

Pointer 343 (Frame 618)
Codep Frame = 160

Pointer 344 (Frame 620)
Codep Frame = 711

Pointer 345 (Frame 621)
Codep Frame = 711

Pointer 346 (Frame 622)
Codep Frame = 711

Pointer 347 (Frame 631)
Codep Frame = 783

Pointer 388 (Frame 700)
Codep Frame = 774

Pointer 403 (Frame 726)
Codep Frame = 184

Pointer 404 (Frame 727)
Codep Frame = 184

Pointer 405 (Frame 728)
Codep Frame = 506

Pointer 406 (Frame 729)
Codep Frame = 506

Pointer 407 (Frame 730)
Codep Frame = 174

Pointer 413 (Frame 736)
Codep Frame = 176

Pointer 414 (Frame 737)
Codep Frame = 127

Pointer 415 (Frame 738)
Codep Frame = 184

Pointer 417 (Frame 740)
Codep Frame = 184

Pointer 418 (Frame 741)
Codep Frame = 184

Pointer 419 (Frame 743)
Codep Frame = 184

Pointer 420 (Frame 745)
Codep Frame = 184

Pointer 421 (Frame 746)
Codep Frame = 184

Pointer 422 (Frame 750)
Codep Frame = 711

Pointer 423 (Frame 751)
Codep Frame = 176

Pointer 424 (Frame 766)
Codep Frame = 184

Pointer 425 (Frame 774)
Codep Frame = 184

Pointer 426 (Frame 777)
Codep Frame = 506

Pointer 427 (Frame 779)
Codep Frame = 157

Pointer 428 (Frame 780)
Codep Frame = 176

Pointer 429 (Frame 783)
Codep Frame = 176

Pointer 445 (Frame 801)
Codep Frame = 176

Text 405 204
YOU HAVE ENTERED DEEPLY INTO THE INFESTED
STARPORT. BUT SOMETHING IS WRONG. THE
MONSTERS HAVE BROUGHT THEIR OWN REALITY
WITH THEM, AND THE STARPORT'S TECHNOLOGY
IS BEING SUBVERTED BY THEIR PRESENCE.

AHEAD, YOU SEE AN OUTPOST OF HELL, A
FORTIFIED ZONE. IF YOU CAN GET PAST IT,
YOU CAN PENETRATE INTO THE HAUNTED HEART
OF THE STARBASE AND FIND THE CONTROLLING
SWITCH WHICH HOLDS EARTH'S POPULATION
HOSTAGE.Your bloodthirsty scream shatters the 
teleport haze.  

Another UAC base tainted by the unending 
hellspawn.  Its vast silence reminds you 
of the military morgue.

Once again you find yourself amidst...
Text 617 276
YOU HAVE WON! YOUR VICTORY HAS ENABLED
HUMANKIND TO EVACUATE EARTH AND ESCAPE
THE NIGHTMARE.  NOW YOU ARE THE ONLY
HUMAN LEFT ON THE FACE OF THE PLANET.
CANNIBAL MUTATIONS, CARNIVOROUS ALIENS,
AND EVIL SPIRITS ARE YOUR ONLY NEIGHBORS.
YOU SIT BACK AND WAIT FOR DEATH, CONTENT
THAT YOU HAVE SAVED YOUR SPECIES.

BUT THEN, EARTH CONTROL BEAMS DOWN A
MESSAGE FROM SPACE: "SENSORS HAVE LOCATED
THE SOURCE OF THE ALIEN INVASION. IF YOU
GO THERE, YOU MAY BE ABLE TO BLOCK THEIR
ENTRY.  THE ALIEN BASE IS IN THE HEART OF
YOUR OWN HOME CITY, NOT FAR FROM THE
STARPORT." SLOWLY AND PAINFULLY YOU GET
UP AND RETURN TO THE FRAY.You cackle as the familiarity of the
situation occurs to you.  The gateway
to the demon's domain was too accessible.
You realize the demons mock you with
their invitations.

It does not matter...

The demons spawn like rats and you have
the grade AAA U.A.C. poison they crave.
Text 312 144
YOU ARE AT THE CORRUPT HEART OF THE CITY,
SURROUNDED BY THE CORPSES OF YOUR ENEMIES.
YOU SEE NO WAY TO DESTROY THE CREATURES'
ENTRYWAY ON THIS SIDE, SO YOU CLENCH YOUR
TEETH AND PLUNGE THROUGH IT.

THERE MUST BE A WAY TO CLOSE IT ON THE
OTHER SIDE. WHAT DO YOU CARE IF YOU'VE
GOT TO GO THROUGH HELL TO GET TO IT?You smile.

The demons did not expect you to survive 
this far.  You feel their demonic presence 
waiting for you...

Let them taste their guts!
Text 494 224
THE HORRENDOUS VISAGE OF THE BIGGEST
DEMON YOU'VE EVER SEEN CRUMBLES BEFORE
YOU, AFTER YOU PUMP YOUR ROCKETS INTO
HIS EXPOSED BRAIN. THE MONSTER SHRIVELS
UP AND DIES, ITS THRASHING LIMBS
DEVASTATING UNTOLD MILES OF HELL'S
SURFACE.

YOU'VE DONE IT. THE INVASION IS OVER.
EARTH IS SAVED. HELL IS A WRECK. YOU
WONDER WHERE BAD FOLKS WILL GO WHEN THEY
DIE, NOW. WIPING THE SWEAT FROM YOUR
FOREHEAD YOU BEGIN THE LONG TREK BACK
HOME. REBUILDING EARTH OUGHT TO BE A
LOT MORE FUN THAN RUINING IT WAS.
Finally...

The Mother of all demons is dead!

The blood pours from your eyes as you
stand in defiance.

As the only marine to endure the
slaughter, you decide to remain in
Hell and ensure no demon ever rises
again.

THE END
Text 164 76
CONGRATULATIONS, YOU'VE FOUND THE SECRET
LEVEL! LOOKS LIKE IT'S BEEN BUILT BY
HUMANS, RATHER THAN DEMONS. YOU WONDER
WHO THE INMATES OF THIS CORNER OF HELL
WILL BE.CONGRATULATIONS!

You found...

HECTIC

Only the best will reap its rewards.
Text 92 91
CONGRATULATIONS, YOU'VE FOUND THE
SUPER SECRET LEVEL!  YOU'D BETTER
BLAZE THROUGH THIS ONE!
You wretch as an acrid odor
assaults you.

No nightmare could have
prepared you for this...
Text 21 15
THE SPIDER MASTERMINDTHE MOTHERDEMON
Text 17 14
level 1: entryway1:Staging Area
Text 19 17
level 2: underhalls2:The Terraformer
Text 20 18
level 3: the gantlet3:Main Engineering
Text 18 14
level 4: the focus4:Holding Area
Text 26 13
level 5: the waste tunnels5:Tech Center
Text 20 15
level 6: the crusher6:Outpost Omega
Text 20 14
level 7: dead simple7:Even Simpler
Text 25 16
level 8: tricks and traps8:Alpha Quadrant
Text 16 14
level 9: the pit9:Research Lab
Text 24 16
level 10: refueling base10:Final Outpost
Text 29 16
level 11: 'o' of destruction!11:Cat And Mouse
Text 21 15
level 12: the factory12:The Bleeding
Text 18 14
level 13: downtown13:Terror Core
Text 25 11
level 14: the inmost dens14:The Lair
Text 25 16
level 15: industrial zone15:Altar Of Pain
Text 17 15
level 16: suburbs16:Dark Citadel
Text 19 19
level 17: tenements17:Eye Of The Storm
Text 23 15
level 18: the courtyard18:Dark Entries
Text 21 13
level 19: the citadel19:Blood Keep
Text 17 11
level 20: gotcha!20:Hardcore
Text 17 18
level 21: nirvana21:Watch Your Step
Text 23 15
level 22: the catacombs22:Spawned Fear
Text 24 13
level 23: barrels o' fun23:The Spiral
Text 19 12
level 24: the chasm24:Breakdown
Text 20 11
level 25: bloodfalls25:Pitfalls
Text 29 13
level 26: the abandoned mines26:Playground
Text 23 18
level 27: monster condo27:Burnt Offerings
Text 26 16
level 28: the spirit world28:Unholy Temple
Text 24 12
level 29: the living end29:No Escape
Text 21 17
level 30: icon of sin30:The Absolution
Text 21 9
level 31: wolfenstein31:Hectic
Text 16 14
level 32: grosse32:In The Void